2016年6月5日 星期日

The bad news, I can't solve the problem.

After making this mod, texture there is a problem, I have tried a variety of methods, no solution, who can help me?



normal



bugs


14 則留言:

  1. Hey ken, wasup?
    I just saw your message, unfortunately i don't have a FB account the best way to contact me is my chatbox/comments on my blog or at Youtube , "pm ing" me.
    About those issues you're facing try this to solve them:
    1- judgin by the eyes, lips and noose parts the model is not "smoothed" so before you rig the model, select it click on "modify" panel (it's a blue sign at the top of the right-side-bar) after you'll see many options there, select "smooth". At the parameters select 2 and after that collapse it ( press right mouse button on it and select it "collapse to")

    2- the shoulder part issue is cause by the weights/rig. It's probably "connected" to right and left upper arms. To fix it, you have to select those vertex as "spine 1" and you'll be good

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  2. Thank you very much, I do as you approach, but did not work, you have encountered this problem?

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  3. You're welcome brother.
    Oh , bad to hear that. What was the model's extension/format when you imported it into 3ds max?Was it obj or smd?I got textures problems like that when i imported those 2 types directly into 3ds max and porting to SA.
    I fix that importing them ( obj or smd) into 3d Milkshape first and exporting to .3ds, ater that, importing into 3ds max without textures issues.

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  4. Check my tutorial at my blog, I wanted make this tutorial a while ago so here is:
    http://hollow-mods.blogspot.com/2016/06/tut-how-to-fix-some-texture-problems.html

    But I see you got broken vertex ploblems to fix this go to editable mesh, select the bad vertex and go down to "edit geometry" -> "Weld" asing a value of 0.001 and click in "Selected" you should those vertex smoothed. ;)

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  5. @Diego4Fun
    still not.....
    model from here

    https://drive.google.com/file/d/0B9yeuk3qFE7iMndYZ1haeGNNU28/view?pref=2&pli=1

    you try it

    @Alexander Anderson
    thank you very mach,but this way i tried.

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  6. @Ken
    Hey man , i got the model imported in 3ds max and in the game without issues. Here, i exported the model for you:
    https://www.sendspace.com/file/vg4044
    Just keep the textures names from the original xps/xnalara files. I smoothed the model aready you jusdt need to do the weld thing like @Alexander said :)
    Good luck!

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    1. thank so much,but I still want to know how you do it, you can tell me your production process? If you can, take a photo of each step to show me.

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    2. Why when I rig to sa, there will be problems?
      can you give me your dff file? WIP is ok,just rig in to gta sa

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    3. 3ds max version? kam's gta scripts version? xnalara version?

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  7. Sure, i can tell you.
    I use 3ds max plus xnalara import script ( but unfortunately it doesn't work for all xnalara/xps models, you just got an error mssage with a few of them) but it's not this case. I imported it using the script, used the smooth tool and weld thing.After that i rig it like any other skin.
    Here is mine. Take a look:
    https://www.sendspace.com/file/6nw5ut
    I saw no problem in game but check it to see if it's bugged as yours. If it's, may be it's a model's issue.

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  8. well,i think it's model itself issue,so i give up.
    but if have anthor new model i will try it.

    Also, I tried your model, but also see the same problem, not smooth nor weld problems,
    More like texture used in the model, then the model "deformed."

    Anyway, thank you very much to solve my problem, you helped me a lot.

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  9. import the model (obj) then export to 3ds then import it again and then you rig it.

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  10. PS you will have to start over again using the very first base model from where you got this from

    so if its mmd you will have to convert it to obj then export it to 3ds and atlast you import it, and from there you rig it.

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