Hey ken, wasup? I just saw your message, unfortunately i don't have a FB account the best way to contact me is my chatbox/comments on my blog or at Youtube , "pm ing" me. About those issues you're facing try this to solve them: 1- judgin by the eyes, lips and noose parts the model is not "smoothed" so before you rig the model, select it click on "modify" panel (it's a blue sign at the top of the right-side-bar) after you'll see many options there, select "smooth". At the parameters select 2 and after that collapse it ( press right mouse button on it and select it "collapse to")
2- the shoulder part issue is cause by the weights/rig. It's probably "connected" to right and left upper arms. To fix it, you have to select those vertex as "spine 1" and you'll be good
You're welcome brother. Oh , bad to hear that. What was the model's extension/format when you imported it into 3ds max?Was it obj or smd?I got textures problems like that when i imported those 2 types directly into 3ds max and porting to SA. I fix that importing them ( obj or smd) into 3d Milkshape first and exporting to .3ds, ater that, importing into 3ds max without textures issues.
Check my tutorial at my blog, I wanted make this tutorial a while ago so here is: http://hollow-mods.blogspot.com/2016/06/tut-how-to-fix-some-texture-problems.html
But I see you got broken vertex ploblems to fix this go to editable mesh, select the bad vertex and go down to "edit geometry" -> "Weld" asing a value of 0.001 and click in "Selected" you should those vertex smoothed. ;)
@Ken Hey man , i got the model imported in 3ds max and in the game without issues. Here, i exported the model for you: https://www.sendspace.com/file/vg4044 Just keep the textures names from the original xps/xnalara files. I smoothed the model aready you jusdt need to do the weld thing like @Alexander said :) Good luck!
Sure, i can tell you. I use 3ds max plus xnalara import script ( but unfortunately it doesn't work for all xnalara/xps models, you just got an error mssage with a few of them) but it's not this case. I imported it using the script, used the smooth tool and weld thing.After that i rig it like any other skin. Here is mine. Take a look: https://www.sendspace.com/file/6nw5ut I saw no problem in game but check it to see if it's bugged as yours. If it's, may be it's a model's issue.
حيث يتم عمل تصميم ثلاثي الأبعاد أولاً قبل البدء في عمل الواجهات ثم يتم إستشارة العميل في لون الكلادينج وألوان الحروف المضيئة وأشكال الكتابة كما يمكن تعديل التصميم أكثر من مرة لينال رضا العميل تركيب كلادينج واجهات فالشكل من أهم العناصرالأساسية لضمان نجاح أي مشروع.
Hey ken, wasup?
回覆刪除I just saw your message, unfortunately i don't have a FB account the best way to contact me is my chatbox/comments on my blog or at Youtube , "pm ing" me.
About those issues you're facing try this to solve them:
1- judgin by the eyes, lips and noose parts the model is not "smoothed" so before you rig the model, select it click on "modify" panel (it's a blue sign at the top of the right-side-bar) after you'll see many options there, select "smooth". At the parameters select 2 and after that collapse it ( press right mouse button on it and select it "collapse to")
2- the shoulder part issue is cause by the weights/rig. It's probably "connected" to right and left upper arms. To fix it, you have to select those vertex as "spine 1" and you'll be good
Thank you very much, I do as you approach, but did not work, you have encountered this problem?
回覆刪除You're welcome brother.
回覆刪除Oh , bad to hear that. What was the model's extension/format when you imported it into 3ds max?Was it obj or smd?I got textures problems like that when i imported those 2 types directly into 3ds max and porting to SA.
I fix that importing them ( obj or smd) into 3d Milkshape first and exporting to .3ds, ater that, importing into 3ds max without textures issues.
Check my tutorial at my blog, I wanted make this tutorial a while ago so here is:
回覆刪除http://hollow-mods.blogspot.com/2016/06/tut-how-to-fix-some-texture-problems.html
But I see you got broken vertex ploblems to fix this go to editable mesh, select the bad vertex and go down to "edit geometry" -> "Weld" asing a value of 0.001 and click in "Selected" you should those vertex smoothed. ;)
@Diego4Fun
回覆刪除still not.....
model from here
https://drive.google.com/file/d/0B9yeuk3qFE7iMndYZ1haeGNNU28/view?pref=2&pli=1
you try it
@Alexander Anderson
thank you very mach,but this way i tried.
@Ken
回覆刪除Hey man , i got the model imported in 3ds max and in the game without issues. Here, i exported the model for you:
https://www.sendspace.com/file/vg4044
Just keep the textures names from the original xps/xnalara files. I smoothed the model aready you jusdt need to do the weld thing like @Alexander said :)
Good luck!
刪除thank so much,but I still want to know how you do it, you can tell me your production process? If you can, take a photo of each step to show me.
Why when I rig to sa, there will be problems?
刪除can you give me your dff file? WIP is ok,just rig in to gta sa
3ds max version? kam's gta scripts version? xnalara version?
刪除Sure, i can tell you.
回覆刪除I use 3ds max plus xnalara import script ( but unfortunately it doesn't work for all xnalara/xps models, you just got an error mssage with a few of them) but it's not this case. I imported it using the script, used the smooth tool and weld thing.After that i rig it like any other skin.
Here is mine. Take a look:
https://www.sendspace.com/file/6nw5ut
I saw no problem in game but check it to see if it's bugged as yours. If it's, may be it's a model's issue.
well,i think it's model itself issue,so i give up.
回覆刪除but if have anthor new model i will try it.
Also, I tried your model, but also see the same problem, not smooth nor weld problems,
More like texture used in the model, then the model "deformed."
Anyway, thank you very much to solve my problem, you helped me a lot.
import the model (obj) then export to 3ds then import it again and then you rig it.
回覆刪除PS you will have to start over again using the very first base model from where you got this from
回覆刪除so if its mmd you will have to convert it to obj then export it to 3ds and atlast you import it, and from there you rig it.
Very Nice Post
回覆刪除شركة مكافحة حشرات بالقصيم
شركة تنظيف بالقصيم
Thank you for reading this.
回覆刪除ทางเข้า maxbet
m8bet
m8bet
回覆刪除شركة تنظيف شقق بالرياض
شركة تنظيف موكيت بالرياض
شركة تنظيف مجالس بالرياض
شركة تنظيف كنب بالرياض
شركة تنظيف مكيفات بالرياض
شركة تنظيف بالرياض
شركة تنظيف فلل بالرياض
شركة تنظيف واجهات زجاج بالرياض
شركة تنظيف مسابح بالرياض
شركة تسليك مجارى بالرياض
حيث يتم عمل تصميم ثلاثي الأبعاد أولاً قبل البدء في عمل الواجهات ثم يتم إستشارة العميل في لون الكلادينج وألوان الحروف المضيئة وأشكال الكتابة كما يمكن تعديل التصميم أكثر من مرة لينال رضا العميل تركيب كلادينج واجهات فالشكل من أهم العناصرالأساسية لضمان نجاح أي مشروع.
回覆刪除